Thursday, February 1, 2007

Carrera GT


This is a Carrera GT I made in 3D Max. It's a sports car that goes real fast... I spent a lot of time doing the interior of this car, I even made all the speed dials =) For this model I tried to add the maximum amount of detail I could. This made the end result extremely high poly (I get 1 - 15 FPS in the view port). The final poly count is 162250 polygons. This scene is rendered with the default max scanline render, and a light tracer is used for global illumination. I could have used mental ray, it has a built in car paint material. But I ended up making my own paint material (A shellac material specifically, if anyone's interested, a base layer of raytrace w/ HDRI environment & frensel, and a second layer of a paint flake). This scene takes a long to render (1:27:44), I need to make a rendering farm =)
My brother is also making the same car, might want to check over at his blog to see how his is going (http://www.debreuil.blogspot.com/). He is still is early stages of construction, but it should pan out nicely. I probably will post the steps on how I made this soon (I save various stages of a file while I make it, for backup and reference).
I have a site at http://www.debreuil.com/sky2005/. I haven't updated it for a while though, I will soon though. Thanks for reading!
-Sky Debreuil

2 comments:

Joyce said...

Wow! I am very impressed even though I know nothing about 3DMax.

Dream Realism said...

Hi Sky,Unreal how good you are at this work...I knew you were amazing, but this is ultra-amazing....keep it happening....Grampa