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This is an Abrams M1A2 Tank I made in 3D Max. I no used bump, or displacement maps on the model, although I did use a HDRI map. This is rendered in V-Ray. I have by bro's computer jacked into my rendering farm, but I couldn't get the texture to work on his computer (It dosen't automatically copy the texture, and I don't know which directory to put it in). This model is fairly high poly (270, 000 polygons), even though it uses no meshsmoothing. This is kind of annoying because I only get about 3 FPS when editing this model, which makes it hard to edit.
It takes a while to render before an irradiance map(stores lighting information) is caculated. The materials for this are very simple. Nothing is ray traced, so rendering is sped up considerably.
-Sky Debreuil