Sunday, February 11, 2007
M1A2 Abramas
This is an Abrams M1A2 Tank I made in 3D Max. I no used bump, or displacement maps on the model, although I did use a HDRI map. This is rendered in V-Ray. I have by bro's computer jacked into my rendering farm, but I couldn't get the texture to work on his computer (It dosen't automatically copy the texture, and I don't know which directory to put it in). This model is fairly high poly (270, 000 polygons), even though it uses no meshsmoothing. This is kind of annoying because I only get about 3 FPS when editing this model, which makes it hard to edit.
It takes a while to render before an irradiance map(stores lighting information) is caculated. The materials for this are very simple. Nothing is ray traced, so rendering is sped up considerably.
-Sky Debreuil
Thursday, February 1, 2007
Carrera GT
This is a Carrera GT I made in 3D Max. It's a sports car that goes real fast... I spent a lot of time doing the interior of this car, I even made all the speed dials =) For this model I tried to add the maximum amount of detail I could. This made the end result extremely high poly (I get 1 - 15 FPS in the view port). The final poly count is 162250 polygons. This scene is rendered with the default max scanline render, and a light tracer is used for global illumination. I could have used mental ray, it has a built in car paint material. But I ended up making my own paint material (A shellac material specifically, if anyone's interested, a base layer of raytrace w/ HDRI environment & frensel, and a second layer of a paint flake). This scene takes a long to render (1:27:44), I need to make a rendering farm =)
My brother is also making the same car, might want to check over at his blog to see how his is going (http://www.debreuil.blogspot.com/). He is still is early stages of construction, but it should pan out nicely. I probably will post the steps on how I made this soon (I save various stages of a file while I make it, for backup and reference).
I have a site at http://www.debreuil.com/sky2005/. I haven't updated it for a while though, I will soon though. Thanks for reading!
-Sky Debreuil
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