Sunday, November 4, 2007
Audi R8
This is a car I made in 3D Max. This is not an exact replica of this car. I tweaked it a bit in photoshop.
Friday, August 24, 2007
Barrett XM109
This is one of the new barrett rifles. It the type of rounds used in an apache. It fires 25 mm rounds at 2600 fps that can go through 50 mm steel 3000 m away, this rifle is primarily used against light armor. I made and rendered this using the 3D Max and adjusted some stuff in photo-paint.
I made this in about half a day, and tweaked it for another. The whole thing is about 20k polys. This is all on my dad's computer cause were in Japan. Also, my brother made a dragunov.
-Sky
Thursday, August 2, 2007
Tank Render
Tuesday, April 10, 2007
Another Render
Sunday, February 11, 2007
M1A2 Abramas
This is an Abrams M1A2 Tank I made in 3D Max. I no used bump, or displacement maps on the model, although I did use a HDRI map. This is rendered in V-Ray. I have by bro's computer jacked into my rendering farm, but I couldn't get the texture to work on his computer (It dosen't automatically copy the texture, and I don't know which directory to put it in). This model is fairly high poly (270, 000 polygons), even though it uses no meshsmoothing. This is kind of annoying because I only get about 3 FPS when editing this model, which makes it hard to edit.
It takes a while to render before an irradiance map(stores lighting information) is caculated. The materials for this are very simple. Nothing is ray traced, so rendering is sped up considerably.
-Sky Debreuil
Thursday, February 1, 2007
Carrera GT
This is a Carrera GT I made in 3D Max. It's a sports car that goes real fast... I spent a lot of time doing the interior of this car, I even made all the speed dials =) For this model I tried to add the maximum amount of detail I could. This made the end result extremely high poly (I get 1 - 15 FPS in the view port). The final poly count is 162250 polygons. This scene is rendered with the default max scanline render, and a light tracer is used for global illumination. I could have used mental ray, it has a built in car paint material. But I ended up making my own paint material (A shellac material specifically, if anyone's interested, a base layer of raytrace w/ HDRI environment & frensel, and a second layer of a paint flake). This scene takes a long to render (1:27:44), I need to make a rendering farm =)
My brother is also making the same car, might want to check over at his blog to see how his is going (http://www.debreuil.blogspot.com/). He is still is early stages of construction, but it should pan out nicely. I probably will post the steps on how I made this soon (I save various stages of a file while I make it, for backup and reference).
I have a site at http://www.debreuil.com/sky2005/. I haven't updated it for a while though, I will soon though. Thanks for reading!
-Sky Debreuil
Wednesday, January 31, 2007
First Post
Hi! This is my first post on this blog. I think I'll mostly be posting 3D Max and programming stuff here. Right now I'm modeling a Carrera GT in 3D Max. I trying to make it realistic with no regard to the polygon count, might of have been a bad idea though, 3D Max is starting to slow down, and it takes forever to render. Maybe it's just my computer...
This is the fourth car I've made. The first was a disaster, the second was ok, the third was not bad -> hope this one's good =). I mostly model mechanical things, I've done some organic objects, but faces are hard to model =(
-Sky
This is the fourth car I've made. The first was a disaster, the second was ok, the third was not bad -> hope this one's good =). I mostly model mechanical things, I've done some organic objects, but faces are hard to model =(
-Sky
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